


Straying too far away from Providence will inflict the Holy Inferno debuff onto the player, causing damage over time which exponentially increases in severity and darken the screen.If the player exits the Hallow or the Underworld, the Guardians will take very little damage from attacks until they return.Providence and her attacks become more aggressive as her health gets lower.If still alive at nighttime, she will also act as if Boss Rush is active along with gaining a greenish-white tint to her crystals, projectiles, and wings. If the player exits the Hallow or the Underworld for more than 5 seconds while fighting Providence, she will become completely immune to damage until they return.

She switches through these multiple phases pseudo-randomly, spending several seconds in one before choosing another. Providence's attacks and behavior vary depending on which phase and health she is currently in. Providence herself deals no contact damage, instead utilizing her wide array of projectiles, as well as minions, to deal damage. Providence will also play a sound resembling a fiery explosion instead of the regular boss roar. When summoned, a brief animation plays where Providence appears in a multicolored aurora of light before attacking the aurora will be yellow and pink if summoned in The Hallow, red and yellow if summoned in the Underworld, or blue and purple if summoned at night. Her battle will change significantly depending on whether she is summoned at Day or at Night. Providence does not spawn on her own and requires the player to summon her with the Profaned Core while in The Hallow or The Underworld biome.
